Welcome to the Blog!

This blog will track the progress of development of a 2.5D horror survival game.
The working title is “The Twelve Titans”.

The game will be very similar in nature to the early Resident Evil games, complete with pre-rendered backgrounds, static cameras and lots of puzzles.
We will be taken through the various developments, all the trials and tribulations and hopefully end up with something that isn’t completely rubbish!

It will be developed in C# using Microsoft’s XNA Game Studio and will encorporate a number of other programs to facilitate development:

Maya: All 3D models for characters and environments including the rendering of the backgrounds.
MotionBuilder: Animation of characters and gun models.
Mudbox: Fine detailing of characters built using Maya.

Houdini: Particle effects (more on this later).
Photoshop: Texturing

To start us off, below is a rough version of our main protagonist Caitlin.

Caitlin

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3 Responses to “Welcome to the Blog!”

  1. fatso784 Says:

    I love how realistic the face looks, usually games end up making skin look glossy or something, but you guys pull it off well.

    • patchedup Says:

      Thanks, its still a rough draft and is thus still quite a “low-poly” mesh and unfinished texture.
      It comes in just shy of 15,000 polys (including teeth and tongue).
      So things can only improve!

      I say “low-poly” because having pre-rendered backgrounds allows any 3D elements to have considerably more polygons than with a fully 3D environment.

      A matt look is definately style I’m looking for, I too hate shiny faces. It’s not how they look in real life, and so they shouldn’t in games either!

      • kevmd Says:

        15,000 is a decent count to be honest. It’s always better to start low and scale up due to hardware constraints etc. But I guess in this case the exact hardware is already known!!
        Since the environment is going to be pre rendered, the characters are going to give the game its……character :S so this is a great starting version.

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