Well, it’s been a while and I didn’t realise I had a few comments waiting to be approved too! Sorry Kev!
So since I last posted a few changes have occured and lots of background work has taken place.
Firstly, there has been a move towards the (relatively) open source PS3 – there is open access to the Cell SDK meaning full access to the PPU and 6 SPUs, the languages are also open source, being Cg and PSGL (a varient of OpenGL ES 1.0).
There is one huge flaw in this… there is no access to the PS3 Dev kit, but we will deal with that when the time comes.
I also wasn’t particularly happy with the title, so the new working title is “Salience” which I felt fitted a lot better with the game.
Please take the time to answer the poll about SixAxis controls: Being a horror-survival game, it is designed to give you frights! So why not take the movement you make and translate your fear into our protagonist’s fear? She may jump, she may accidentally fire her gun, or she may make unwanted noise while sneaking past some para-humans! Annoying or a nice addition, let me know!
If you head over to the Official Playstation EU forums you can check out the thread for community involvement in the game, let me know your ideas for rooms or puzzles and you can also check out a quick hash of some boxart (yes I know it should be at the bottom of the priorities but I was bored!).